![]() XML error: MoteOverhead doesn't correspond to any field in type CompProperties.Ĭould not find type named RimFridge.CompProperties_SecondLayer from node Building/Temperature/Fridge/SingleFridgeLidGraphic_MultiTransparent(3,3)MoteOverhead XML error: Building/Temperature/Fridge/DualFridgeLidGraphic_MultiTransparent(4,3) doesn't correspond to any field in type CompProperties. WaterMovingShallowshallow moving waterTerrain/Surfaces/WaterShallowRampMap/WaterDepthWater39812false0truefalsetrueRiverWaterUndefinedtrueUndefinedĬould not find a type named RimFridge.Building_RefrigeratorĬould not find type named RimFridge.CompProperties_SecondLayer from node Building/Temperature/Fridge/DualFridgeLidGraphic_MultiTransparent(4,3)MoteOverhead Verse.Pawn_InventoryTracker:InventoryTrackerTickRare() Verse.ThingOwner:ThingOwnerTickRare(Boolean) RimFridge.CompBetterRottable:CompTickRare() Verse.GenTemperature:GetTemperatureForCell(IntVec3, Map) Verse.GenTemperature:TryGetTemperatureForCell(IntVec3, Map, Single&) not really noticed any more lag than before, so not sure what efffect it has, other than constantly popping up the debug log.Įxception ticking Hurtle: System.NullReferenceException: Object reference not set to an instance of an objectĪt (IntVec3 c, Verse.Map map) in :0Īt () in :0Īt () in :0Īt (Boolean removeIfDestroyed) in :0Īt Verse.Pawn_InventoryTracker.InventoryTrackerTickRare () in :0Īt () in :0Īt () in :0 updated game A17b and because i have alot of mods, i tend to leave dev mode on to check if any errors pop-up. Getting spammed with with 2 red errors when dev mode is on. duduluu & Schr0d & Jiunejai & failucha - Chinese Thanks to everyone who's helped translate this mod! Use ModSync RW to know if/when there's an update Or if the item includes CompProperties_Rottable Thing Categories that can be stored in the fridge: (My hope is this will also apply to Deep Storage freezers, if there's any problems with those post messages here and not on the Deep Storage page) See the fourth screen shot for more information. Only the cells adjacent to the Dispenser will work. ![]() RimFridges can now act like hoppers when placed next to Nutrient Paste Dispensers. Wall based RimFridges come in 1x1 and 2x1 versions. ![]() Ideal for use in dining rooms, freeing up labor from feeding prisoners or keeping food on hand for cooks.įloor based RimFridges come in 1x1, 2x1 and 2x2 versions Adds refrigerated racks to keep food and other perishables cold.
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